Day 35 | Shield Strength: 2D Space Shooter Series 03

The Added Feature

private void Damage()
{
if (_isShieldActive)
{
_shieldLives--;
//Update shield lives in uimanager
if (_shieldLives == 0)
{
_isShieldActive = false;
_shieldVFX.gameObject.SetActive(false);
}
return;
}
...
}

The Visualization

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